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OnigashimaIdle
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Devlog
Onigashima Idle — Development Roadmap
February 10, 2026
by
ottotsuma
1
#roadmap
🛠️ Core Systems & Quality of Life ⬜ Account Management Improvements ⬜ Dynamic Item Naming e.g. Epic Armor of Ice ⬜ Preview Item Window (Within the games wiki) OnigashimaIdle Wiki ⬜ Action...
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Loot Design Philosophy
February 10, 2026
by
ottotsuma
#loot, #rpg
Loot in Onigashima Idle is designed around *possibility*, not certainty. While actions reliably produce expected items, layered drop systems introduce surprise, anticipation, and long-term motivation...
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Reward Boxes
February 05, 2026
by
ottotsuma
#loot
Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect the era, danger, and identity of each du...
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Introducing shrine skill
February 03, 2026
by
ottotsuma
#Shrine, #Skill
Shrines are the very first skill introduced in Onigashima Idle, and they set the tone for how the world blends mythology, tradition, and idle progression. Inspired by real-world Shinto shrines in Japa...
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