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OnigashimaIdle

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Devlog

  • Onigashima Idle — Development Roadmap
    February 10, 2026 by ottotsuma
    1
    #roadmap
    🛠️ Core Systems & Quality of Life ⬜ Account Management Improvements ⬜ Dynamic Item Naming e.g. Epic Armor of Ice ⬜ Preview Item Window (Within the games wiki) OnigashimaIdle Wiki ⬜ Action... Continue reading
  • Loot Design Philosophy
    February 10, 2026 by ottotsuma#loot, #rpg
    Loot in Onigashima Idle is designed around *possibility*, not certainty. While actions reliably produce expected items, layered drop systems introduce surprise, anticipation, and long-term motivation... Continue reading
  • Reward Boxes
    February 05, 2026 by ottotsuma#loot
    Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect the era, danger, and identity of each du... Continue reading
  • Introducing shrine skill
    February 03, 2026 by ottotsuma#Shrine, #Skill
    Shrines are the very first skill introduced in Onigashima Idle, and they set the tone for how the world blends mythology, tradition, and idle progression. Inspired by real-world Shinto shrines in Japa... Continue reading
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Updated 2 days ago